Wednesday, April 28, 2010

Conducting Gloves

I've figured some things out recently in my 3D animation class (such as picking up and attaching objects) and I was able to complete this animation within 6 hours today from scratch. From modeling the gloves through to animating them. I still have some work to do on them...the fingers are still a little stiff, imo. I'll have to fix that next week. Anyways...this is one of my favorite projects to date along with the swing and peg-leg walk from earlier posts. Enjoy!

Here's the same video but from the opposite camera angle.


Friday, April 23, 2010

Walk it off

Sorry...I got bogged down with work and baby stuff. I'll be even more busy in the next few months as I'm working on a bid for some freelance that will take me into September. Hopefully it won't interfere too much with the birth of my baby boy in August.

I was working on this inbetween deadlines, but haven't got too much done. Its meant to bolster my animation reel with some more walk cycles, but its not finished.


Tuesday, March 23, 2010

In the Third Dimension

DERP! I got overloaded with work for the past few weeks. Misha and I took a trip to San Francisco earlier in the month, and to prepare for it, I had to finish a deadline 5 days before it was actually due, which is like a 1/4 of the work time I have for each quota. I was literally working all the way up to just a few hours before my brother Mark picked us up for the airport (thanks again, Mark!). Ever since, I've been having to scramble getting work finished, preparing our condo for sale and working on my 3D class finals, one of which got lost by me accidentally saving over it. So I had to recreate a whole new figure for my 3D modeling final last weekend on top of finishing a deadline for today. And that's my lame excuse for not posting anything for a while :D

So because I just finished my 3D animation final, I'll post one of those...

This is done using the Biped tool in 3DS Max...for those who don't know the program, basically the program itself creates a pre-made skeletal structure of a human so you can attach it to specific 3d models. I didn't have a 3d model to attach to, so I just animated the skeletons.

My final also included a walk cycle of my design...

I spent a long time trying to understand the intricate details of this program, and there are a lot of weird technical flaws and things that just don't naturally flow for a 2D animator. So I had a hard time picking it up. I've started to get the hang of actual movement of the biped, but I'm still working out the kinks of object interactions. This walkcycle doesn't necessarily interact with anything, but it was difficult to keep his feet from going through the ground.

"Swing" 3DS Max
"Pirate Walk" 3DS Max

Tuesday, February 23, 2010

Sunday, February 21, 2010

Lazy cat days are almost over...

Yeah? Another baby post! Its gonna happen every now and then...you're just gonna have to get use to it. Its my sketch blog and I can do what I want. And since the baby is the biggest thing in my life right now, its going to start effecting my sketch mind.

I can see Tuck is probably going to have issue with the newborn...poor guy. I feel bad for him. The middle sketch was the initial drawing of this batch. It was sort of a "Holy nuts! I'm a dad?" then I placed Tuck in it as an afterthought and it spawned these cliché baby/cat interactions.

Just...

...because.

Monday, February 15, 2010

ROBOT ZOMBIE vs NINJA MONKEY!!

SketchBook Pro is my new best friend! Now I can just sketch down stupid random ideas and its easier than a sketch book...plus I don't have to go to kinkos to get it scanned onto a digital format for the blog...NOW YOU WILL ALL KNOW THE WRAITH THAT IS MY SKETCHING MIND!!! MMWWHAHAHHAHAHHAHAHAHHAHAAHHAHHAHAAHA!!!!