Friday, April 23, 2010

Walk it off

Sorry...I got bogged down with work and baby stuff. I'll be even more busy in the next few months as I'm working on a bid for some freelance that will take me into September. Hopefully it won't interfere too much with the birth of my baby boy in August.

I was working on this inbetween deadlines, but haven't got too much done. Its meant to bolster my animation reel with some more walk cycles, but its not finished.


4 comments:

  1. God knows I feel like that headless zombie right now.... You and me need to do some brainstorming, sucka!

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  2. hehe...yeah, he's headless because I hadn't drawn the head yet...lol. I work in a weird way that way when I'm animating entire bodies...head is always last because that is the most constant part of the body. So when this is finished (if it ever gets to that point) the head will be one symbol moved in conjunction with the body. I did that in Time Warp Trio a few times. The results were good, but the BG director thought it'd be funny to tell the producer that I was animating the headles corpses of the TWT characters. Luckily, the Producer didn't give a crap as long as I did the work on time. TTHHHPPPPTTTT to you Hoffman!

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  3. A side note. I was thinking of an Independent Flash game for Xbox Live or the Mac App store for the iPad when I created this. If only I knew a CS4 AS engineer who knows how to publish games for the iPad or Xbox Live marketplace.

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